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It's about time.

There Is No Tomorrow is a system for running time loops in a TTRPG of your choice with minimal adjustments. To use it, replace the Core Traits with the attributes of the system you wish to use, and define what it means to improve it (to me, usually the smallest significant increase, like a +1).

There Is No Tomorrow is a Mosaic Strict rules module, which is why it's this modular. It's inspired by my fascination with the time loop stories, and a desire to emulate them with my TTRPG groups.

The following is a non-exhaustive list of media for inspiring your own time loops:

  • Groundhog Day (movie, 1993),
  • Edge of Tomorrow (movie, 2014),
  • Exit Strategy (short movie, 2018),
  • The Legend of Zelda: Majora's Mask (video game, 2000),
  • Outer Wilds video game, 2019),
  • The Forgotten City (video game, 2021),
  • Rue Valley (video game, TBD).


The full rules version also includes an example oneshot. In this oneshot, the players must save the train from exploding in two hours. Can they find the person responsible for the bombs in time?

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Click download now to get access to the following files:

There Is No Tomorrow (Full Rules).pdf 760 kB
There Is No Tomorrow (Player Rules).pdf 760 kB

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