All Tricks Considered
A downloadable game
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It's the '50s, and you were hired along with several other magicians by a mysterious Patron. They will assign you tasks full of action for a greater goal that might eventually be revealed.
- The system is built on the premise of using 5d6 as a character sheet.
- Roll all five of your dice first, then decide what actions your character takes.
- Light on rules, most of the emphasis is on the player options.
- Between missions, players can engage with Networks, allowing each character to experience side stories of their own. A character obtains a mechanical reward for every Network they complete.
- Select Aspects such as props that aid you in performing magical tricks, NPC crew members, gear worn by the magicians, and more.
- Tools for the game master, such as mission planning generators, sample Network storylines, and more.
- The Final Act, the last task players will receive in a grand finale, lets their characters retire with a bang.
- Grounded in its historical setting.
Game Information
Number of Players: 3-6
Page Count: 9 (including the GM section)
Language: English
Art: Geo K
I have yet to create a printer-friendly version of the rules, but publishing it quickly was a priority due to other matters I currently must attend to. I will likely work on a printer-friendly version when I update the game. Thank you for understanding.
Published | 6 days ago |
Status | Released |
Category | Physical game |
Author | Proph |
Genre | Action |
Tags | Historical, magician, Mystery, Tabletop, Tabletop role-playing game |
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Click download now to get access to the following files:
All Tricks Considered.pdf 5.4 MB
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